Street Fighter 2

Posted on  by 

Street Fighter II V is probably one the best action based anime series around. Even though it was based on the popular video game series, Street Fighter II V does have all the most popular characters from the game series. A storyline that everyone can relate too, a journey of self-discovery and heroism. A must have for any anime or Street. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. This article covers all of the special moves of SFII's characters. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. However, the inputs listed below were kept in.

Street Fighter II: The World Warrior



REVIEW: StreetFighter II: The World Warrior debuted in arcades in 1991. The title wasincredibly successful around the world, first becoming an arcade phenomenon andlater, a very successful console game played by millions. Street FighterII single-handedly sparked the competitive fighting game revolution in the early 90's, and is one ofthe most iconic video games of all time for that reason.
Street Fighter II
introduces a cast of8 unique fighters, each showcasing their own original fighting style, specialmoves, voice, and personality. After a player defeats all eight of the main fighters, theymove on to challenging the 4 boss characters in order: Balrog, Vega, Sagat, and M. Bison. After defeatingM. Bison, players are treated to a special ending movie, unique to eachcharacter. This basic formula would inspire countless other fighting gamesfor decades to come.

You can't look at this selection screen and NOT hear the music.


Street Fighter 2
even respected its own history byreintroducing several familiar faces from the original StreetFighter 1(1987). These martial artists were vividly fleshed out as designsand showed much more personality and life over their 1987 counterparts (which anyfan of the original Street Fighter could immediately notice).Character sprites were bigger, more colorful, and had much smoother animationover characters from many other video games at the time.

SFII's
impactful character animation is complimented by amazingly detailedhand-drawn backgrounds based on locations from around the world. These stageswere made complete, and unforgettable thanks to the extremely catchy theme songs...all of which were guaranteed to be stuck in your head afterplaying. That said, SFII's music and sound effects had an incredibly'addictive' element about it... it sounded (and played) like no othervideo game to date.

Guile's original theme still gives me goose bumps.


Perhaps the most important part about Street Fighter II was the fact thatit created the idea of a competitive 1-on-1 fighting game. This new arcadeculture had crowds of people waiting in line to play Street Fighter II,whether it was to play single-player or against other human opponents. Whilesome other video games at the time had no 'skill ceiling'... it seemedlike there was no limit to how good of a SF2 player one could be, and with 8characters to master (soon to be 12), dedicated players were busy with the gamefor a long time. Worth mentioning, there were 8 selectable fighters... but more than 8ways to play the game. It was up to the player themselves to discover the bestway to play each of the characters.

This game was pure crack in 1991. Btw, Winners don't use drugs.


The fact that Capcom eventually released so many 'versions' of StreetFighter 2 kept the series fresh and kept fans coming back to the arcades for more, anxious to spend their hard-earnedquarters and dollars (or money their parents gave them). Capcom knew exactly whatthey were doing, and they were smart to do it. Every year or so, there seemed to be another version of SF2 popping up in arcades (and later released on consoles)... Street Fighter 2: ChampionEdition was the first update to see the light, followed by StreetFighter 2: Turbo, Super Street Fighter 2, and finally SuperStreet Fighter 2 Turbo. Dedicated fans appreciated each and every one of these installments...and little did they know in the early 90's, the lifespan and impact of Street Fighter2 was far from over.
Simply going to arcades and playing video games was one of my favorite things to doas a 90's kid. The level of pure excitement while driving to an arcade...wondering what the competition will be like, today? Irreplaceable. Theexcitement about fighting games has stayed with me for over 30 years now... andfor that, I have to thank Street Fighter 2.


Street Fighter 2 started it all... If it wasn't for SF2 being exactly the way it was, the 'fighting games of today' would be very very different. The 'idea of combos'as they function in SF2 wasn't actually a planned mechanic and was actually more of a 'bug'...which is simply mind-boggling. This combo format would eventually developfurther into a more balanced and fair system in later installments, but everyStreet Fighter game still uses the fundamental combo format seen in SF2.

Posters / Box artwork / Etc!

Page Updated:February 14th, 2021
Developer(s):Capcom
Publisher(s):Capcom
Designer(s): Akira Nishitani, Akira Yasuda (Akiman)
Artwork by:Bengus (CRMK), Akiman, Kinu Nishimura, Shoei, Sensei,
Eri Nakamura, Satoru Yamashita,
Mick McGinty (U.S. Box Art)
Platform(s): Arcade,Super Nintendo, Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC,3DO, Sega Master System, Game Boy, Wii Virtual Console, Wii U eShop
Release Date(s):February 1991/ Arcade
June 10th, 1992 SNES
July 15th, 1992 SNES
Dec. 25th, 1992 ZXS
1992 Amiga, Commodore 64
1994 PC
Sept. 1st, 1995 Gameboy
Dec. 2nd, 2006 Wii VC
Dec. 25th, 2006 Wii VC
Aug. 22nd, 2013Wii U eShop
Characters: Ryu,Ken Masters,Chun-Li,Guile,Dhalsim,Blanka,Zangief,E.Honda,Balrog,Vega,Sagat, M.Bison

Featured Video:

Related Games:StreetFighter, SF2 Champion Edition,SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo Revival,Super SF2T HD Remix, Ultra SF2, SF3: New Generation,SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF5:AE, StreetFighter Alpha, Street Fighter Alpha 2, StreetFighter Alpha 3, SFA3 Upper,SFA3 Max, SFA: Anthology, SFA: Anniversary Collection, Street Fighter EX,SFEX2, SFEX3, StreetFighter: The Movie,Super Puzzle Fighter 2 Turbo,SPF2 Turbo HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Mortal Kombat
GameplayEngine 10 / 10
Story/ Theme 9.5 / 10
OverallGraphics 10 / 10
Animation 10 / 10
Music/ Sound Effects 10 / 10
Innovation 10 / 10
Art Direction 9.0 / 10
Intro / Presentation 8.5 / 10
Replayability / Fun 10 / 10
'Ouch' Factor 10 / 10
Characters 9.5 / 10
BOTTOM LINE

10/10

Review based on Arcadeversion

Final Words:

Street Fighter 2 was certainlya moment in gaming history that could never be replicated or forgotten. Whenspeaking of Street Fighter 2... I can only talk about my childhood andthe impact that the game had on me. I was 8 years old when I first set my eyes on the glimmering new Street Fighter 2 arcadecabinet. I hardly remember becoming completely obsessed with thegame since it happened immediately and quickly changed my outlook on gamesforever.
This new idea of a 1-on-1 'competitive' fighting game, with8 different ways to play it... really changedeverything.In SF2, there seemed to be a real reason to keep on playing and improvingmy skills. There was nothing as rewarding in a video game as getting a huge winstreak, and having other people at the arcade wonder what you're doing toachieve such a feat. After getting more practice in after the SNES version released, I lovedtesting my newly found skills against other players fromdifferent arcades, win or lose... but one thing I sharply remember and always loveddoing, was being able to beatteenagers and even adults(twice my size) in this game when I was a wee lad.

Regardless of when you entered the fighting game genre... it's important to rememberand respect history and roots of the genre, which started with Street Fighter2. So many other games tried to mimic (and even blatantly copy) SF2'ssuccess, which spawned mixed results - but also paved the way for some amazingother 2D and 3D fighting games to be made down the road. When judging and reviewingother fighting games, my mind always travels back to SF2 for a few moments, just to reflect certain aspects from a traditionalperspective.
Just to enjoy my nostalgia trip for a little bit longer... I remember when I was 8 or 9 years old, my first main character in SF2 was Blanka. Against my first opponents at the arcade, I repeatedly used a basic jump-in HK/HP into a sweep. It worked so well... becauseplayers couldn't figure out the most basic technique of 'low blocking' after a jump-in attack. Add in some of Blanka's electricity for opponents to jump into themselves, andI was taking people's money and racking up some ridiculous win streaks. I remember a few opponents got angry and called my style 'cheap'... although I actually thought this dude was saying 'sheep' because of the way he was saying it. (Plus, theway I was beating him wasn't cheap at all, he was just playing poorly... so myyoung brain didn't register that way of thinking.) True story.
In closing, be sure to check out TFG's profiles / reviews for all otheriterations of Street Fighter II. The characters, the artwork, the music,and the deep competitive nature of each title in the Street Fighterseries remains a timeless and heavily influential part of fighting game history. Knowyour roots!
~TFG Webmaster | @Fighters_Gen


.

Ever stood in front of a mirror and performed that classic karate move; the reverse punch? The one where you start with one arm outstretched, the other resting on your hip and then, with an explosion of power, you thrust your back fist forward while withdrawing the other to your waist. If you grew up in the '70s you probably have. While boys in the mid-'8os ran around firing a barrage of bullets from imaginary Uzis at invisible foes a la Arnie, Sly, Dolph, the '70s child's imaginary fight scenario was altogether different. Finding himself surrounded by muscle-bound hoodlums, the preferred method of escape was to leap 40 feet into the air, shout something like 'Haiii-Chaii' at the top of his voice and rotate by 360 degrees with an outstretched leg taking the heads off all and sundry. This was the time when kids turned up to metalwork class with the express purpose of making Kung Fu throwing stars. This was the golden era of martial arts.

In the caring '90s. children's penchant for action movies and games has come under fire from child psychologists who link the growth in violent crime perpetrated by adolescents to a youthful diet of violent film and video games. This debate has been fuelled recently by the complaints over the release of Mortal Kombat, a vicious beat 'em-up where, amongst other things, you can rip the heads off your victims and expose all manner of squidgy internal piping. So what better time for us Gold to bring the black belt of all karate bruisers, Street Fighter 2, to the pc.

Street Fighter 2 Arcade Machine

Everybody was Kung Fu fighting

Street Fighter II is the definitive in your face, kicking, slashing, slapping, spinning, fingers up nostrils, knee caps knocked down legs fight game. As with any Kung Fu film, it needs a plot to put the violence in some context. Eight of the world's meanest nut jobs have entered a duffin' up tournament to win the chance to take on the baddest dudes ever - the Grand Masters. Why would they want to do this? Because each of these ne'er do wells has a desperate personality disorder that has alienated them from society and left them with a desire to beat the shit out of anything that gets in their way. Complex? Nah. But it's action we want.

And action Is what we get

You choose one of eight characters and. playing in one player mode, travel the world jobbing the other computer-controlled seven on their home turf. Matches are fought over the best of three bouts; if you win, points are awarded according to how quickly you mashed your foe and how few times you took a pounding yourself. Once the seven fighters have been humiliated, you move on to the four Grand Masters and tot up that high score.

Just for kicks

With an average of about 20 different moves per character, frantic wobbling of the joystick and mental button slapping will win most bouts at the easiest levels, but at higher levels a true mastery of your character's abilities is required. This means perfecting the 'special moves' that will cause your opponents obscene amounts of cbh. All characters can perform the karate staple of forward flips, roundhouse kicks, chops and so on but each has a few moves, like Hurricane Kick, Sumo Head Butt and Yoga Flame, that will take the concentration of a buddhist to pull off on your joystick or keyboard.

And here lies the problem with Street Fighter's move from the nes to the pc. Keyboards aren't much cop for a game of this intensity: four bouts and you're virtually arthritic. A joystick is fine for simple operations, but you really need a two button affair to handle some of the special moves, and the calibration on these things is always awkward, so you spend ages attempting a combination of four different movements which results merely in a poxy backward flip. A joypad is the answer, but not that many pc owners have one.

Job your mate

Taking on the computer is necessary to build up skill and mastery of the martial arts. Regardless of all that pap about karate experts being pacifists and only using their skills to channel their physical and mental energies to reach a higher plane of consciousness, it's no use being an expert unless you can you can use your art against a human opponent. So two player mode is the best and most fun option. Players can fight as any one of the eight main characters, and a handicap function allows you to adjust the damage inflicted by punches and kicks, so you can play completely inept friends and not get bored.The backdrop to the brawls can be chosen from ten different settings - the best one being Las Vegas, where all the onlookers look like Starsky's pal Huggy Bear. Sadly, the background is purely decorative, offering no movement or jeering from the crowds. The sound effects are also poor, digitised beeps that make you feel like a Morse code operator. These games need 'Argghhs' and 'Urghhs' from the competitors, and shouts of Go on 'it 'im' and 'Let's 'ave it then' from the crowd.

As far as mindless violence, addictive gameplay and stunning graphics go. Street Fighter II is the genuine article (and though not a masterpiece like the snes version, it's a good representation if you can get hold of a joypad). And we won't be seeing Mortal Kombat on pc for some time. But who needs all that gore anyway; Street Fighter II won't have you swimming in claret and there's no sense of fatality. You can pile driver someone's head into the concrete, launch both knees into their solar plexus, and finish them off with a deft head stomp, but once the fight's over all your opponent will have is a bloody nose.

Street

Street Fighter 2 Release Year

A game for those of us who dream of walking with an arrogant swagger through the most dangerous urban jungle, in the knowledge that a deft reverse punch and roundhouse kick would put any assailant out for the count. So it's really a game to let us wimps bravely take on merciless killers, and when the going gets tough, just 'Quit to dos' and go to bed.

Coments are closed